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Styracosaurus albertensis

The in-game model of the Styracosaurus albertensis for Path of Titans.
I sculpted, retopologized, rigged, textured, and animated this dinosaur, and imported it into the Unreal Engine and set it up as a playable character. Not seen here are blendshapes used for blinking and breathing that are active in-game and layered overtop gameplay animations.

Colour was done by Zaelis Bickerton.
https://www.artstation.com/zaelisxae

Final render in Marmoset Toolbag.

Final render in Marmoset Toolbag.

Alternate angle in Marmoset Toolbag.

Alternate angle in Marmoset Toolbag.

In-game render using Unreal Engine 4.23

In-game render using Unreal Engine 4.23

In-game render with a different skin using Unreal Engine 4.23

In-game render with a different skin using Unreal Engine 4.23