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Barsboldia sicinskii

The in-game model of the Barsboldia sicinskii for Path of Titans.
I sculpted, retopologized, rigged, textured, and animated this dinosaur, and imported it into the Unreal Engine and set it up as a playable character. Not seen here are blendshapes used for blinking and breathing that are active in-game and layered overtop gameplay animations.
Colour was done by Zaelis Bickerton, Victor Goncharov, and Eleanor Mayne.
https://www.artstation.com/zaelisxae
https://www.artstation.com/atzerrigold
https://www.artstation.com/spectraxx2

Final render in Marmoset Toolbag.

Final render in Marmoset Toolbag.

Alternate angle in Marmoset Toolbag.

Alternate angle in Marmoset Toolbag.

Alternate angle in Marmoset Toolbag.

Alternate angle in Marmoset Toolbag.

In-game render using Unreal Engine 4.23

In-game render using Unreal Engine 4.23

In-game render using Unreal Engine 4.23 with an alternate skin.

In-game render using Unreal Engine 4.23 with an alternate skin.

In-game render using Unreal Engine 4.23 with an alternate skin.

In-game render using Unreal Engine 4.23 with an alternate skin.