The in-game model of the Alioramus remotus for Path of Titans.
I sculpted, retopologized, rigged, textured, and animated this dinosaur, and imported it into the Unreal Engine and set it up as a playable character. Not seen here are blendshapes used for blinking and breathing that are active in-game and layered overtop gameplay animations.
Colour was done by Zaelis Bickerton.
https://www.artstation.com/zaelisxae
Note: Marmoset Viewer cannot display more than 1 UV channel, therefore the feathers are not visible in renders. See in-game screenshots for feathers.