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Alioramus - Path of Titans

The in-game model of the Alioramus remotus for Path of Titans.
I sculpted, retopologized, rigged, textured, and animated this dinosaur, and imported it into the Unreal Engine and set it up as a playable character. Not seen here are blendshapes used for blinking and breathing that are active in-game and layered overtop gameplay animations.
Colour was done by Zaelis Bickerton.

https://www.artstation.com/zaelisxae

Note: Marmoset Viewer cannot display more than 1 UV channel, therefore the feathers are not visible in renders. See in-game screenshots for feathers.

Final render in Marmoset Toolbag.

Final render in Marmoset Toolbag.

Alternate angle in Marmoset Toolbag.

Alternate angle in Marmoset Toolbag.

In-game render using Unreal Engine 4.24.

In-game render using Unreal Engine 4.24.